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Monster Kids

Kategorier: Kulturvetenskap Kulturvetenskap och medievetenskap Samhälle och kultur: allmänt Samhälle och samhällsvetenskap

Monster Kids

Kategorier: Kulturvetenskap Kulturvetenskap och medievetenskap Samhälle och kultur: allmänt Samhälle och samhällsvetenskap

More than just a simple journey through the history of Pokemon, Daniel Dockery offers an in-depth look at the franchise's many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokemon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release.

Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokemon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokemon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today.